My Last Brief suggestion about Restoration Attribute
What if the spawning powers attribute would somehow help this to make Ritualists worthy being as the second healers in the game when monks fail you.
Let Spawning power reduce the energy cost of restoration spells by 3% for each rank in the attribute.
This thread might seem pointless. But to be honest, once a ritu goes healer. They can hardly heal 12 people because of his slow cast or recharges.
in the end, a ritualist will deplete all his energy for a effort in saving somebody.
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